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Playful Learning: A Case Study for Impact Analysis in the Gaming Environment

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dc.contributor.author Hasan, Quazi Mahabubul
dc.contributor.author Ahmed, Nabila
dc.date.accessioned 2021-11-28T04:46:40Z
dc.date.available 2021-11-28T04:46:40Z
dc.date.issued 2019-05-19
dc.identifier.uri http://dspace.ewubd.edu/xmlui/handle/123456789/3304
dc.description This thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Information and Communication Engineering of East West University, Dhaka, Bangladesh en_US
dc.description.abstract In recent years, Researches are being introduced several ideas to make education more enjoyable and enhance student’s engagement in the learning process. We proposed a new concept to implement gaming attributes in the education field. We assume that this method would improve the student’s performance in the learning process. To support our study, we analyze the impact of gaming environment in classroom education and compare it with the traditional method. We also compute students enforcement by scoring on their performance in different parameters. To understand their experience we accumulated data from their survey questionnaires. We applied T-test and the ANOVA test for statistical hypothesis test and analyzed statistical significance on the different educational environment. en_US
dc.language.iso en_US en_US
dc.publisher East West University en_US
dc.relation.ispartofseries ;ECE00198
dc.subject Playful Learning, Gaming Environment en_US
dc.title Playful Learning: A Case Study for Impact Analysis in the Gaming Environment en_US
dc.type Thesis en_US


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